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This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHubThe VoxelToMesh node converts 3D voxel data into a mesh geometry by extracting a surface at a specified threshold value. It offers two algorithms for surface extraction: a basic method that creates simple box-like faces, and a surface net method that produces smoother, more detailed meshes. The node processes each voxel grid in the input and generates vertices and faces that form a 3D mesh representation.
Inputs
| Parameter | Data Type | Required | Range | Description |
|---|---|---|---|---|
voxel | VOXEL | Yes | - | The input voxel data to convert to mesh geometry |
algorithm | COMBO | Yes | "surface net""basic" | The algorithm used for surface extraction. “surface net” produces smoother meshes, while “basic” creates simple box-like faces (default: “surface net”) |
threshold | FLOAT | Yes | -1.0 to 1.0 | The threshold value for surface extraction. Voxels with values above this threshold are considered solid (default: 0.6) |
Outputs
| Output Name | Data Type | Description |
|---|---|---|
MESH | MESH | The generated 3D mesh containing vertices and faces from all input voxel grids. If all voxel grids produce meshes with identical shapes, the output is a stacked tensor; otherwise, a variable-length batch is returned |
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