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This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHubThe TripoTextureNode generates textured 3D models using the Tripo API. It takes a model task ID and applies texture generation with various options including PBR materials, texture quality settings, and alignment methods. The node communicates with the Tripo API to process the texture generation request and returns the resulting model file and task ID.
Inputs
| Parameter | Data Type | Required | Range | Description |
|---|---|---|---|---|
model_task_id | MODEL_TASK_ID | Yes | - | The task ID of the model to apply textures to |
texture | BOOLEAN | No | - | Whether to generate textures (default: True) |
pbr | BOOLEAN | No | - | Whether to generate PBR (Physically Based Rendering) materials (default: True) |
texture_seed | INT | No | - | Random seed for texture generation (default: 42) |
texture_quality | COMBO | No | ”standard" "detailed” | Quality level for texture generation (default: “standard”). The “detailed” option costs 0.10 USD. |
texture_alignment | COMBO | No | ”original_image" "geometry” | Method for aligning textures (default: “original_image”). “original_image” aligns textures to the original input image, while “geometry” aligns them to the 3D geometry. |
Outputs
| Output Name | Data Type | Description |
|---|---|---|
model_file | STRING | The generated model file with applied textures (for backward compatibility only) |
model task_id | MODEL_TASK_ID | The task ID for tracking the texture generation process |
GLB | FILE3DGLB | The generated 3D model in GLB format with applied textures |
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