Documentation Index
Fetch the complete documentation index at: https://docs.comfy.org/llms.txt
Use this file to discover all available pages before exploring further.
This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHubThe Meshy: Rig Model node takes a 3D model from a previous Meshy task and automatically creates a skeleton for it, producing a rigged character that can be posed and animated. The node outputs the rigged model in both GLB and FBX file formats.
Inputs
| Parameter | Data Type | Required | Range | Description |
|---|---|---|---|---|
meshy_task_id | STRING | Yes | N/A | The unique task ID from a previous Meshy operation (e.g., text-to-3D or image-to-3D) that generated the model to be rigged. |
height_meters | FLOAT | Yes | 0.1 to 15.0 | The approximate height of the character model in meters. This aids in scaling and rigging accuracy (default: 1.7). |
texture_image | IMAGE | No | N/A | The model’s UV-unwrapped base color texture image. |
Outputs
| Output Name | Data Type | Description |
|---|---|---|
model_file | STRING | A legacy output for backward compatibility, containing the filename of the GLB model. |
rig_task_id | STRING | The unique task ID for this rigging operation, which can be used to reference the result. |
GLB | FILE3DGLB | The rigged 3D character model saved in the GLB file format. |
FBX | FILE3DFBX | The rigged 3D character model saved in the FBX file format. |
Source fingerprint (SHA-256):
de47454600293b647fd6e244ad7e53de66169bb0d2b65df517a85bc6bc3ee6e0